<?xml version="1.0" encoding="iso-8859-1"?>
<root release="Foundry" version="GCA-7">
<character>
<name type="string">Little Shen</name>
<portrait type="string"></portrait>

<abilities>

<skilllist>
<id-00001>
<name type="string">Area Knowledge (local)</name>
<type type="string">IQ/E</type>
<level type="number">13</level>
<relativelevel type="string">IQ+1</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B176</pageref>
<parentuuid></parentuuid>
<uuid>k172</uuid>
</id-00001>
<id-00002>
<name type="string">Axe/Mace</name>
<type type="string">DX/A</type>
<level type="number">13</level>
<relativelevel type="string">DX+1</relativelevel>
<points type="number">4</points>
<text type="string"></text>
<pageref type="string">B208</pageref>
<parentuuid></parentuuid>
<uuid>k164</uuid>
</id-00002>
<id-00003>
<name type="string">Boating/TL3 (Unpowered)</name>
<type type="string">DX/A</type>
<level type="number">12</level>
<relativelevel type="string">DX+0</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B180</pageref>
<parentuuid></parentuuid>
<uuid>k173</uuid>
</id-00003>
<id-00004>
<name type="string">Bow</name>
<type type="string">DX/A</type>
<level type="number">13</level>
<relativelevel type="string">DX+1</relativelevel>
<points type="number">4</points>
<text type="string"></text>
<pageref type="string">B182</pageref>
<parentuuid></parentuuid>
<uuid>k160</uuid>
</id-00004>
<id-00005>
<name type="string">Diplomacy</name>
<type type="string">IQ/H</type>
<level type="number">12</level>
<relativelevel type="string">IQ+0</relativelevel>
<points type="number">4</points>
<text type="string"></text>
<pageref type="string">B187</pageref>
<parentuuid></parentuuid>
<uuid>k166</uuid>
</id-00005>
<id-00006>
<name type="string">First Aid/TL3 (Human)</name>
<type type="string">IQ/E</type>
<level type="number">12</level>
<relativelevel type="string">IQ+0</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B195</pageref>
<parentuuid></parentuuid>
<uuid>k178</uuid>
</id-00006>
<id-00007>
<name type="string">Guns/TL3 (Musket)</name>
<type type="string">DX/E</type>
<level type="number">13</level>
<relativelevel type="string">DX+1</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B198</pageref>
<parentuuid></parentuuid>
<uuid>k159</uuid>
</id-00007>
<id-00008>
<name type="string">History (Shaggai)</name>
<type type="string">IQ/H</type>
<level type="number">12</level>
<relativelevel type="string">IQ+0</relativelevel>
<points type="number">4</points>
<text type="string"></text>
<pageref type="string">B200</pageref>
<parentuuid></parentuuid>
<uuid>k171</uuid>
</id-00008>
<id-00009>
<name type="string">Knife</name>
<type type="string">DX/E</type>
<level type="number">13</level>
<relativelevel type="string">DX+1</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B208</pageref>
<parentuuid></parentuuid>
<uuid>k161</uuid>
</id-00009>
<id-00010>
<name type="string">Naturalist (Earth)</name>
<type type="string">IQ/H</type>
<level type="number">12</level>
<relativelevel type="string">IQ+0</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B211</pageref>
<parentuuid></parentuuid>
<uuid>k177</uuid>
</id-00010>
<id-00011>
<name type="string">Spear</name>
<type type="string">DX/A</type>
<level type="number">12</level>
<relativelevel type="string">DX+0</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B208</pageref>
<parentuuid></parentuuid>
<uuid>k163</uuid>
</id-00011>
<id-00012>
<name type="string">Survival (Woodlands)</name>
<type type="string">Per/A</type>
<level type="number">15</level>
<relativelevel type="string">Per+2</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B223</pageref>
<parentuuid></parentuuid>
<uuid>k174</uuid>
</id-00012>
<id-00013>
<name type="string">Tactics</name>
<type type="string">IQ/H</type>
<level type="number">11</level>
<relativelevel type="string">IQ-1</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B224</pageref>
<parentuuid></parentuuid>
<uuid>k165</uuid>
</id-00013>
<id-00014>
<name type="string">Tracking</name>
<type type="string">Per/A</type>
<level type="number">15</level>
<relativelevel type="string">Per+2</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B226</pageref>
<parentuuid></parentuuid>
<uuid>k175</uuid>
</id-00014>
<id-00015>
<name type="string">Traps/TL3</name>
<type type="string">IQ/A</type>
<level type="number">11</level>
<relativelevel type="string">IQ-1</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B226</pageref>
<parentuuid></parentuuid>
<uuid>k176</uuid>
</id-00015>
<id-00016>
<name type="string">Wrestling</name>
<type type="string">DX/A</type>
<level type="number">13</level>
<relativelevel type="string">DX+1</relativelevel>
<points type="number">4</points>
<text type="string"></text>
<pageref type="string">B228</pageref>
<parentuuid></parentuuid>
<uuid>k162</uuid>
</id-00016>
</skilllist>

</abilities>


<attributes>
<strength type="number">12</strength>
<strength_points type="number">20</strength_points>
<dexterity type="number">12</dexterity>
<dexterity_points type="number">40</dexterity_points>
<intelligence type="number">12</intelligence>
<intelligence_points type="number">40</intelligence_points>
<health type="number">12</health>
<health_points type="number">20</health_points>
<hitpoints type="number">12</hitpoints>
<hitpoints_points type="number">0</hitpoints_points>
<hps type="number">12</hps>
<will type="number">12</will>
<will_points type="number">0</will_points>
<perception type="number">13</perception>
<perception_points type="number">5</perception_points>
<fatiguepoints type="number">12</fatiguepoints>
<fatiguepoints_points type="number">0</fatiguepoints_points>
<fps type="number">12</fps>
<basiclift type="string">29</basiclift>
<onehandedlift type="string">58</onehandedlift>
<twohandedlift type="string">232</twohandedlift>
<shove type="string">348</shove>
<carryonback type="string">435</carryonback>
<shiftslightly type="string">1450</shiftslightly>
<frightcheck type="string">14</frightcheck>
<tastesmell type="string">13</tastesmell>
<touch type="string">13</touch>
<vision type="string">13</vision>
<hearing type="string">13</hearing>
<thrust type="string">1d-1</thrust>
<swing type="string">1d+2</swing>
<basicspeed type="string">6</basicspeed>
<basicspeed_points type="number">0</basicspeed_points>
<basicmove type="string">6</basicmove>
<basicmove_points type="number">0</basicmove_points>
<move type="string">6</move>
</attributes>


<combat>
<enc0_dodge type="number">10</enc0_dodge>
<enc1_dodge type="number">9</enc1_dodge>
<enc2_dodge type="number">8</enc2_dodge>
<enc3_dodge type="number">7</enc3_dodge>
<enc4_dodge type="number">6</enc4_dodge>
<dodge type="number">10</dodge>
<parry type="number">10</parry>
<block type="number">8</block>
<dr type="string">1*</dr>

<meleecombatlist>
<id-00001>
<name type="string">Bite</name>
<st type="string"></st>
<cost type="string">0</cost>
<weight type="string">0</weight>
<text type="string"></text>
<tl type="string"></tl>
<meleemodelist>
<id-00001>
<name type="string">Bite</name>
<level type="number">12</level>
<damage type="string">1d-2 cr</damage>
<reach type="string">C</reach>
<parry type="string">No</parry>
</id-00001>
</meleemodelist>
</id-00001>
<id-00002>
<name type="string">Kick</name>
<st type="string"></st>
<cost type="string">0</cost>
<weight type="string">0</weight>
<text type="string"></text>
<tl type="string"></tl>
<meleemodelist>
<id-00001>
<name type="string">Kick</name>
<level type="number">10</level>
<damage type="string">1d-1 cr</damage>
<reach type="string">C,1</reach>
<parry type="string">No</parry>
</id-00001>
</meleemodelist>
</id-00002>
<id-00003>
<name type="string">Punch</name>
<st type="string"></st>
<cost type="string">0</cost>
<weight type="string">0</weight>
<text type="string"></text>
<tl type="string"></tl>
<meleemodelist>
<id-00001>
<name type="string">Punch</name>
<level type="number">12</level>
<damage type="string">1d-2 cr</damage>
<reach type="string">C</reach>
<parry type="string">10</parry>
</id-00001>
</meleemodelist>
</id-00003>
<id-00004>
<name type="string">Small Knife</name>
<st type="string">5</st>
<cost type="string">30</cost>
<weight type="string">0.5</weight>
<text type="string"></text>
<tl type="string">0</tl>
<meleemodelist>
<id-00001>
<name type="string">Swing</name>
<level type="number">13</level>
<damage type="string">1d-1 cut</damage>
<reach type="string">C,1</reach>
<parry type="string">9</parry>
</id-00001>
<id-00002>
<name type="string">Thrust</name>
<level type="number">13</level>
<damage type="string">1d-2 imp</damage>
<reach type="string">C</reach>
<parry type="string">9</parry>
</id-00002>
</meleemodelist>
</id-00004>
<id-00005>
<name type="string">War Club</name>
<st type="string">8</st>
<cost type="string">20</cost>
<weight type="string">2</weight>
<text type="string"></text>
<tl type="string">0</tl>
<meleemodelist>
<id-00001>
<name type="string">Swing</name>
<level type="number">13</level>
<damage type="string">1d+3 cr</damage>
<reach type="string">1</reach>
<parry type="string">10</parry>
</id-00001>
</meleemodelist>
</id-00005>
</meleecombatlist>


<rangedcombatlist>
<id-00001>
<name type="string">Pennsylvania Long Rifle</name>
<st type="string">9</st>
<bulk type="number">-6</bulk>
<lc type="string">3</lc>
<text type="string"></text>
<tl type="string">5</tl>
<rangedmodelist>
<id-00001>
<name type="string"></name>
<level type="number">11</level>
<damage type="string">4d-1 pi+</damage>
<acc type="number">3</acc>
<range type="string">110/1200</range>
<rof type="string">1</rof>
<shots type="string">1(60)</shots>
<rcl type="number">3</rcl>
</id-00001>
</rangedmodelist>
</id-00001>
<id-00002>
<name type="string">Small Knife</name>
<st type="string">5</st>
<bulk type="number">-1</bulk>
<lc type="string">4|4|4</lc>
<text type="string"></text>
<tl type="string">0</tl>
<rangedmodelist>
<id-00001>
<name type="string">Thrown</name>
<level type="number">8</level>
<damage type="string">1d-2 imp</damage>
<acc type="number">0</acc>
<range type="string">6/12</range>
<rof type="string">1</rof>
<shots type="string">T(1)</shots>
<rcl type="number">-</rcl>
</id-00001>
</rangedmodelist>
</id-00002>
</rangedcombatlist>


<protectionlist>
<bodyplan type="string">Humanoid</bodyplan>
<id-00001>
<location type="string">Eyes</location>
<dr type="string">0</dr>
</id-00001>
<id-00002>
<location type="string">Neck</location>
<dr type="string">0</dr>
</id-00002>
<id-00003>
<location type="string">Skull</location>
<dr type="string">2</dr>
</id-00003>
<id-00004>
<location type="string">Face</location>
<dr type="string">0</dr>
</id-00004>
<id-00005>
<location type="string">Torso</location>
<dr type="string">1*</dr>
</id-00005>
<id-00006>
<location type="string">Groin</location>
<dr type="string">0</dr>
</id-00006>
<id-00007>
<location type="string">Arms</location>
<dr type="string">1*</dr>
</id-00007>
<id-00008>
<location type="string">Hands</location>
<dr type="string">0</dr>
</id-00008>
<id-00009>
<location type="string">Legs</location>
<dr type="string">0</dr>
</id-00009>
<id-00010>
<location type="string">Feet</location>
<dr type="string">1*</dr>
</id-00010>
</protectionlist>

</combat>


<encumbrance>
<enc_0 type="number">1</enc_0>
<enc_1 type="number">0</enc_1>
<enc_2 type="number">0</enc_2>
<enc_3 type="number">0</enc_3>
<enc_4 type="number">0</enc_4>
<enc0_weight type="string">29</enc0_weight>
<enc1_weight type="string">58</enc1_weight>
<enc2_weight type="string">87</enc2_weight>
<enc3_weight type="string">174</enc3_weight>
<enc4_weight type="string">290</enc4_weight>
<enc0_move type="string">6</enc0_move>
<enc1_move type="string">4</enc1_move>
<enc2_move type="string">3</enc2_move>
<enc3_move type="string">2</enc3_move>
<enc4_move type="string">1</enc4_move>
<enc0_dodge type="number">10</enc0_dodge>
<enc1_dodge type="number">9</enc1_dodge>
<enc2_dodge type="number">8</enc2_dodge>
<enc3_dodge type="number">7</enc3_dodge>
<enc4_dodge type="number">6</enc4_dodge>
</encumbrance>


<traits>
<race type="string">Human</race>
<height type="string"></height>
<weight type="string"></weight>
<age type="string"></age>
<appearance type="string">Enthralled Oneidan</appearance>
<sizemodifier type="string">0</sizemodifier>
<reach type="string">0</reach>

<adslist>
<id-00001>
<name type="string">Charisma (1)</name>
<points type="number">5</points>
<text type="string"></text>
<pageref type="string">B41</pageref>
<parentuuid></parentuuid>
<uuid>k167</uuid>
</id-00001>
<id-00002>
<name type="string">Combat Reflexes</name>
<points type="number">15</points>
<text type="string"></text>
<pageref type="string">B43</pageref>
<parentuuid></parentuuid>
<uuid>k157</uuid>
</id-00002>
<id-00003>
<name type="string">English (Accented)</name>
<points type="number">4</points>
<text type="string"></text>
<pageref type="string">B24</pageref>
<parentuuid></parentuuid>
<uuid>k154</uuid>
</id-00003>
<id-00004>
<name type="string">Fit</name>
<points type="number">5</points>
<text type="string"></text>
<pageref type="string">B55</pageref>
<parentuuid></parentuuid>
<uuid>k151</uuid>
</id-00004>
<id-00005>
<name type="string">French (Accented)</name>
<points type="number">4</points>
<text type="string"></text>
<pageref type="string">B24</pageref>
<parentuuid></parentuuid>
<uuid>k155</uuid>
</id-00005>
<id-00006>
<name type="string">High Pain Threshold</name>
<points type="number">10</points>
<text type="string"></text>
<pageref type="string">B59</pageref>
<parentuuid></parentuuid>
<uuid>k156</uuid>
</id-00006>
<id-00007>
<name type="string">Oneida (Native) (Native Language)</name>
<points type="number">0</points>
<text type="string"></text>
<pageref type="string">B24</pageref>
<parentuuid></parentuuid>
<uuid>k152</uuid>
</id-00007>
<id-00008>
<name type="string">Outdoorsman (2)</name>
<points type="number">20</points>
<text type="string"></text>
<pageref type="string">B91, PU3:14</pageref>
<parentuuid></parentuuid>
<uuid>k158</uuid>
</id-00008>
</adslist>


<disadslist>
<id-00001>
<name type="string">Callous</name>
<points type="number">-5</points>
<text type="string"></text>
<pageref type="string">B125</pageref>
<parentuuid></parentuuid>
<uuid>k168</uuid>
</id-00001>
<id-00002>
<name type="string">Duty (Insects) (15 or less (almost always)) (Involuntary)</name>
<points type="number">-20</points>
<text type="string"></text>
<pageref type="string">B134</pageref>
<parentuuid></parentuuid>
<uuid>k169</uuid>
</id-00002>
</disadslist>


<culturalfamiliaritylist>
</culturalfamiliaritylist>


<languagelist>
<id-00001>
<name type = "string">English</name>
<spoken type = "string">Accented</spoken>
<written type = "string">Accented</written>
<points type = "number">4</points>
</id-00001>
<id-00002>
<name type = "string">French</name>
<spoken type = "string">Accented</spoken>
<written type = "string">Accented</written>
<points type = "number">4</points>
</id-00002>
<id-00003>
<name type = "string">Oneida (Native)</name>
<spoken type = "string">Native</spoken>
<written type = "string">Native</written>
<points type = "number">0</points>
</id-00003>
</languagelist>

<reactionmodifiers>
,,,,,+1 from 'Charisma',+2 from 'Outdoorsman' when Explorers, nature lovers, and the like, -1 from 'Callous' when past victim, or has Empathy
</reactionmodifiers>

<tl type = "string">3</tl>
<tl_points type = "number">0</tl_points>
</traits>


<inventorylist>
<id-00001>
<isidentified type="number">1</isidentified>
<name type="string">Leather Jacket</name>
<count type="number">1</count>
<cost type="string">50</cost>
<weight type="number">4</weight>
<location type="string">arms, torso</location>
<notes type="formattedtext">TL:1 LC:-- DR:1* Locations: arms, torso Notes: [1] Concealable as or under clothing.</notes>
<carried type="number">2</carried>
<pageref type="string">B283</pageref>
<parentuuid></parentuuid>
<uuid>k183</uuid>
</id-00001>
<id-00002>
<isidentified type="number">1</isidentified>
<name type="string">Pennsylvania Long Rifle</name>
<count type="number">1</count>
<cost type="string">350</cost>
<weight type="number">7</weight>
<location type="string"></location>
<notes type="formattedtext">TL:5 LC:3 Ammo:0.025 lb. Damage:4d-1 pi+ Acc:3 Range:110/1200 RoF:1 Shots:1(60) ST:9 Bulk:-6 Rcl:3 Skill:Guns (Rifle) Notes:[1], [1] Unreliable. Malfunctions on 16+ (see p. B407). </notes>
<carried type="number">2</carried>
<pageref type="string">HT120</pageref>
<parentuuid></parentuuid>
<uuid>k184</uuid>
</id-00002>
<id-00003>
<isidentified type="number">1</isidentified>
<name type="string">Shoes</name>
<count type="number">1</count>
<cost type="string">40</cost>
<weight type="number">2</weight>
<location type="string">Feet</location>
<notes type="formattedtext">TL:1 LC: DR:1* Locations: Feet Notes:  [3] -1 DR vs. impaling.</notes>
<carried type="number">2</carried>
<pageref type="string">LT:IA16</pageref>
<parentuuid></parentuuid>
<uuid>k179</uuid>
</id-00003>
<id-00004>
<isidentified type="number">1</isidentified>
<name type="string">Small Knife</name>
<count type="number">1</count>
<cost type="string">30</cost>
<weight type="number">0.5</weight>
<location type="string"></location>
<notes type="formattedtext">TL:0 LC:4 \par [Dam:sw-3 cut Reach:C, 1 Parry:-1 ST:5 Skill:Knife, DX-4, Force Sword-3, Main-Gauche-3, Shortsword-3] \par [Dam:thr-1 imp Reach:C Parry:-1 ST:5 Skill:Knife, DX-4, Force Sword-3, Main-Gauche-3, Shortsword-3 Notes: [1] Can be thrown. See Muscle-Powered Ranged Weapon Table (Low-Tech, pp. 75-78).],[Dam:thr-1 imp ACC:0 Range:ST*0.5/ST*1 ROF:1 Shots:T(1) ST:5 Bulk:-1 Rcl:- Skill:Thrown Weapon (Knife), DX-4]</notes>
<carried type="number">2</carried>
<pageref type="string">LT67</pageref>
<parentuuid></parentuuid>
<uuid>k182</uuid>
</id-00004>
<id-00005>
<isidentified type="number">1</isidentified>
<name type="string">War Club</name>
<count type="number">1</count>
<cost type="string">20</cost>
<weight type="number">2</weight>
<location type="string"></location>
<notes type="formattedtext">TL:0 LC:4, Dam:sw+1 cr Reach:1 Parry:0 ST:8 Skill:Axe/Mace, DX-5, Flail-4, Two-Handed Axe/Mace-3</notes>
<carried type="number">2</carried>
<pageref type="string">LT65</pageref>
<parentuuid></parentuuid>
<uuid>k180</uuid>
</id-00005>
</inventorylist>

<pointtotals>
<attributes type="number">125</attributes>
<ads type="number">63</ads>
<disads type="number">-25</disads>
<quirks type="number">0</quirks>
<skills type="number">39</skills>
<spells type="number">0</spells>
<powers type="number">0</powers>
<others type="number">0</others>
<totalpoints type="number">202</totalpoints>
<unspentpoints type="number">-52</unspentpoints>
</pointtotals>

</character>
</root>